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🍊 Orange Tower

🍊 Orange Tower

A Roblox experience owned by Fruit Obbies.

ObbyENobstacle coursetower climbtroll prize

Orange Tower is an obby experience created on 2025-09-30. It has 1,146,071 lifetime visits and 61,910 favorites. Currently, 153 users are playing. The game holds an 87% like percentage.

Description (written by the developer; not a statement by this register)

🍊 Welcome to Orange Tower! Jump and run up this Orange Fun Easy Tower! 🍊 🏆 Finish the tower for a Troll Prize and to Troll others 👍 Thumbs up the game and join the group for a Free Orange Slap! 👍

Last updated by the developer 22 Oct 2025, 23:54 UTC.

40
playing (measured 21 Aug 2026, 20:54 UTC)
1,228,010
lifetime visits
87%
liked (836 👍 / 125 👎)
71,925
favourites (58.6 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

40177108.510 August 2026 — 177 players21 August 2026 — 40 players10 August 202621 August 2026
2 measurements spanning 11 days, net -137. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 19–198 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5440-137
10 Aug 2026, 15:02177first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin (OP)
1,999 R$
Rainbow Carpet (Fly)
599 R$
Slap Hand (Troll)
249 R$
Gravity Coil (Easy)
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Orange Tower! · welcome797,458 · 100.0% win
Winner! · progression9,135 · 3.0% win
Obby Winner! · progression7,597 · 1.8% win
Secret Badge · secret6,239 · 4.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8714 August 2026 — 87 % liked21 August 2026 — 87 % liked24 August 2026 — 87 % liked3 September 2026 — 87 % liked14 August 20263 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0487no change
24 Aug 2026, 15:2387no change
21 Aug 2026, 20:5487no change
14 Aug 2026, 15:2287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.