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[WINTER❄️] Anime Vs Brainrots

[WINTER❄️] Anime Vs Brainrots

A Roblox experience owned by Split Point Interactive.

SimulatorENanimeidlebrainrot

[WINTER❄️] Anime Vs Brainrots is a simulator experience created on 2025-09-30. It has accumulated 530,820 lifetime visits and 786 favorites. Currently, one user is playing. The game holds a 76% like percentage. The description indicates gameplay involves summoning anime units to fight brainrots for money generation. A winter event is active, featuring new units and modifiers.

Description (written by the developer; not a statement by this register)

❄️ Welcome to Anime vs Brainrots! How to Play: 🎇 Summon an Anime & place it in your Plot! 💥 Your Animes fight brainrots for you! 💸 The brainrots generate money! 😎 Summon more RARE Animes & flex your brainrots! Current Event: WINTER ❄️ & HALLOWEEN PART 2 🎃 Update: FIVE new units, FOUR new modifiers, and new rebirths!

Last updated by the developer 19 Jul 2026, 23:59 UTC.

1
playing (measured 10 Aug 2026, 19:01 UTC)
530,820
lifetime visits
76%
liked (280 👍 / 89 👎)
787
favourites (1.5 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Secret Hunter [50% OFF]
999 R$
VIP [50% OFF]
99 R$
Extra Space [50% OFF]
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:4576no change
14 Aug 2026, 20:3776first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.