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[Beta] Deliver it!

[Beta] Deliver it!

A Roblox experience owned by Corptale.

SimulatorENdelivery simulatorfood deliveryupgrade progression

Description (written by the developer; not a statement by this register)

📱💼 Order, Pick Up, Deliver — Get That Bag! 💰🍔 Welcome to Deliver It!, the ultimate delivery simulator where speed meets hustle! Grab your phone, accept delivery requests, pick up tasty meals 🍕, and race across the city to deliver orders! Earn 💸, upgrade your phones & vehicles, and climb the ranks from a rookie courier to a legendary delivery boss! 🚀 Are you fast enough to Deliver It!? 💨💼 Note: Reach level 25 to unlock the second map. The second map is still in development. Tags: #delivery #fooddelivery #ubereats #deliver #driving #simulator #roleplay #tycoon #deliverydriver #fastfood #racing #city #openworld #work #courier #phone #job #earningmoney #restaurant #upgrade #vehicle #scooter #car #fun #adventure #realistic #speed #deliverysimulator #noobvs #NoobVSPro

Last updated by the developer 25 Jun 2026, 13:41 UTC.

0
playing (measured 21 Aug 2026, 04:06 UTC)
1,678
lifetime visits
88%
liked (7 👍 / 1 👎)
6
favourites (3.6 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+3S Time
299 R$
+20% Tips
249 R$
+20% Payout
249 R$
+20% Luck
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Driver · welcome1,232 · 0.00% win
OG Driver · other997 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.