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Curi Modifikasi Brainrot

Curi Modifikasi Brainrot

A Roblox experience owned by INDONESIA SPYDER.

SimulatorIDsteal a brainrottrollbrainrot

Curi Modifikasi Brainrot is a simulator experience created on 2025-09-30. It currently has 252 players, 2,917,793 lifetime visits, an 81% like percentage, and 17,130 favorites.

Description (written by the developer; not a statement by this register)

Selamat datang di Modifikasi Steal a Brainrot! 👍 Suka game dan bergabung dengan grup Cara Bermain: 👽 Beli Brainrot 🥷 Curi Brainrots dari pemain lain 💸 Dapatkan uang 🐦‍🔥 Kelahiran Kembali ✋ Beli peralatan tamparan dan troll untuk menjebak pemain lain! 💻 Mendukung pemain Desktop, Seluler, dan Tablet 🙏 Terima kasih kepada Chris yang mengizinkan kami menggunakan Nyan Cat! 🙏 Kredit ke @WinnersTakesAll untuk sistem ransel!

Last updated by the developer 21 Aug 2026, 15:36 UTC.

5
playing (measured 21 Aug 2026, 20:54 UTC)
2,947,271
lifetime visits
82%
liked (1,710 👍 / 367 👎)
18,936
favourites (6.4 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

253.511 August 2026 — 2 players21 August 2026 — 5 players11 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–5 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:545+3
11 Aug 2026, 00:082first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
299 R$
VIP
199 R$
2x Money
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to sabm · welcome395,676 · 25.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

818281.514 August 2026 — 81 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
4 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:1882no change
24 Aug 2026, 06:1782no change
21 Aug 2026, 20:5482+1
14 Aug 2026, 06:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.