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Curi Modifikasi Brainrot

Curi Modifikasi Brainrot

A Roblox experience owned by INDONESIA SPYDER.

SimulatorIDsteal a brainrottrollbrainrot

Curi Modifikasi Brainrot is a simulator experience created on 2025-09-30. It currently has 252 players, 2,917,793 lifetime visits, an 81% like percentage, and 17,130 favorites.

Description (written by the developer; not a statement by this register)

Selamat datang di Modifikasi Steal a Brainrot! 👍 Suka game dan bergabung dengan grup Cara Bermain: 👽 Beli Brainrot 🥷 Curi Brainrots dari pemain lain 💸 Dapatkan uang 🐦‍🔥 Kelahiran Kembali ✋ Beli peralatan tamparan dan troll untuk menjebak pemain lain! 💻 Mendukung pemain Desktop, Seluler, dan Tablet 🙏 Terima kasih kepada Chris yang mengizinkan kami menggunakan Nyan Cat! 🙏 Kredit ke @WinnersTakesAll untuk sistem ransel!

Last updated by the developer 21 Aug 2026, 15:36 UTC.

5
playing (measured 21 Aug 2026, 20:54 UTC)
2,947,271
lifetime visits
83%
liked (1,751 👍 / 367 👎)
19,331
favourites (6.6 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

253.511 August 2026 — 2 players21 August 2026 — 5 players11 August 202621 August 2026
2 measurements spanning 11 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–5 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:545+3
11 Aug 2026, 00:082first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
299 R$
VIP
199 R$
2x Money
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to sabm · welcome397,791 · 28.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81838214 August 2026 — 81 % liked21 August 2026 — 82 % liked24 August 2026 — 82 % liked3 September 2026 — 82 % liked13 September 2026 — 83 % liked23 September 2026 — 83 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked14 August 202623 October 2026
9 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:2183no change
13 Oct 2026, 06:2183no change
3 Oct 2026, 06:2083no change
23 Sept 2026, 06:1983no change
13 Sept 2026, 06:1983+1
3 Sept 2026, 06:1882no change
24 Aug 2026, 06:1782no change
21 Aug 2026, 20:5482+1
14 Aug 2026, 06:1781first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
30 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.