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Cedartrail LGBTQ+ Park 🏞️🌈

Cedartrail LGBTQ+ Park 🏞️🌈

A Roblox experience owned by Cedartrail Express.

Social & hangoutENrelaxationnaturebeta

Description (written by the developer; not a statement by this register)

🌈Cedartrail LGBTQ+ Park offers a unique and vibrant environment designed for relaxation. 🌲 Inspired by BC Provincial Parks, it features a slightly Indigenous atmosphere. 🌲 Low-Poly Forestry & Terrain 🌙Dark Night - If locally set. 🚡Gondola Skyway - Stops at the beach and one for back to the main area. 🐦Ambience Zones: These locations change based on time periods, enhancing the immersive experience. 🎶Easy Listening Music if enabled - But also changes based on time periods, which is spooky at Night. 🏖️Beach Access: A scenic beach awaits at the end of the park, perfect for leisurely days. 🚧Please note that Cedartrail LGBTQ+ Park is currently in beta mode and is solely developed by TwinrovaJed.

Last updated by the developer 19 Aug 2026, 06:12 UTC.

0
playing (measured 19 Aug 2026, 07:50 UTC)
5,080
lifetime visits
91%
liked (85 👍 / 8 👎)
122
favourites (24.0 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 07:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played Cedartrail LGBTQ+ Park! · welcome1,845 · 100.0% win
You have reached 60 Minutes. · other103 · 2.3% win
⬆Milestone Reached 500 Minutes · other24 · 2.3% win
🌈Milestone reach 1000 Minutes! · progression14 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

909190.519 August 2026 — 90 % liked29 August 2026 — 91 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 07:5191+1
19 Aug 2026, 07:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.