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[🍬] Ride A Ball Down A Slide

[🍬] Ride A Ball Down A Slide

A Roblox experience owned by LunarGames..

RacingENcandy eventleaderboardsball physics

[🍬] Ride A Ball Down A Slide is a racing experience created on 2025-09-30. It has accumulated 9,250,725 lifetime visits and 464,769 favorites. Currently, 11 users are playing. The game holds a 90% like percentage. Players ride balls to gain distance, unlock events, and climb leaderboards.

Description (written by the developer; not a statement by this register)

🔵 Welcome to Ride A Ball Down A Slide! 🔵 🍬 CANDY EVENT OUT NOW: Roll down a brand new Candy Event track! Unlock this event after 10.000 distance. Complete the track and unlock A FREE Ball! How to play: ⚽ Ride your ball to gain distance 🏁 Reach the end for a +1x Distance multiplier 🔓 Buy more balls for better braking and more speed 💥 Upgrade your Cannon and shoot people 📈 Climb the leaderboards by having the most distance possible! ❤️ Make sure to like and favorite the game if you enjoy! Thank you for playing! 🎮🔵

Last updated by the developer 11 Jul 2026, 12:48 UTC.

11
playing (measured 10 Aug 2026, 14:18 UTC)
9,250,725
lifetime visits
90%
liked (27,635 👍 / 3,119 👎)
465,793
favourites (50.4 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:1811first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
Infinite Cannonballs
299 R$
No Collisions
149 R$
Ultra Boosting
59 R$
Better Braking
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,340,814 · 100.0% win
Bonk! · other4,318,806 · 100.0% win
Goodbye World · other767,873 · 26.5% win
World 1 Complete! · progression760,725 · 21.6% win
World 2 Complete! · progression427,964 · 10.9% win
Candy Event Complete! · progression308,113 · 20.4% win
Halloween Event Complete! · other195,334 · 0.00% win
??? · other173,780 · 8.0% win
Liked Game & Joined The Group · social114,529 · 1.8% win
World 3 Complete! · progression89,509 · 3.6% win
1,000,000 Studs Later... · progression89,002 · 3.2% win
Slide Veteran · progression450 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 2026 — 90 % liked23 August 2026 — 90 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:4990no change
13 Aug 2026, 20:4990first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.