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🥺Survive EVIL 67 The Killer!

🥺Survive EVIL 67 The Killer!

A Roblox experience owned by Thank God for all mercy.

HorrorENhorrorsurvivalkiller

🥺Survive EVIL 67 The Killer! is a horror experience created on 2025-09-30. It has recorded 2,977,390 lifetime visits and 585,581 favorites. Currently, 14 users are playing. The experience holds a 67% like percentage. Premium benefits include half wait times on Purple LuckyBlocks and double points.

Description (written by the developer; not a statement by this register)

🥺Survive EVIL 67 The Killer! if you enjoy the experience don't forget to like and favorite the game! I would really appreciate it. 😋 Premium Benefits: - Half wait time on Purple LuckyBlock - Double Points 🎉 Survive for a special surprise! 🎉

Last updated by the developer 22 Apr 2026, 18:41 UTC.

14
playing (measured 10 Aug 2026, 17:48 UTC)
2,977,390
lifetime visits
67%
liked (555 👍 / 278 👎)
603,340
favourites (202.6 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:489first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

👑VIP👑 (Permanent)
399 R$
BECOME 67 3D (KILL PLAYERS)
349 R$
BECOME 67 EYE-MOUTH (KILL PLAYERS)
349 R$
BECOME 67 BOX (KILL PLAYERS)
349 R$
BECOME 67 (KILL PLAYERS)
349 R$
Laser Gun (OP) (Permanent)
349 R$
Morph Gun (Permanent)
290 R$
BECOME BUFF POPPY (KILL PLAYERS!)
249 R$
BECOME JENNA (KILL PLAYERS!)
199 R$
Survivor Knife (Permanent)
190 R$
Ultra Coil (Super Speed + Super Jump) (Permanent)
99 R$
Body Swap Potion (Permanent)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to The Game · welcome2,149,933 · 100.0% win
used vent · other454,488 · 74.3% win
found the portal!! · secret215,956 · 32.3% win
admin room · other144,685 · 32.8% win
Glass Obby127,099 · 33.8% win
Truss Obby · progression116,364 · 31.1% win
Laser Obby · progression111,002 · 30.1% win
Easy Obby · progression107,530 · 27.9% win
Jump Obby100,712 · 26.1% win
Wall Jump · other87,827 · 22.5% win
amogus · other80,294 · 11.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

666766.514 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked13 September 2026 — 66 % liked23 September 2026 — 67 % liked3 October 2026 — 67 % liked13 October 2026 — 67 % liked23 October 2026 — 67 % liked2 November 2026 — 67 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 06:0767no change
23 Oct 2026, 06:0667no change
13 Oct 2026, 06:0567no change
3 Oct 2026, 06:0467no change
23 Sept 2026, 06:0367+1
13 Sept 2026, 06:0266-1
3 Sept 2026, 06:0167no change
24 Aug 2026, 06:0167no change
14 Aug 2026, 06:0067first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.