Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Wanwood Industries

Wanwood Industries

A Roblox experience owned by Wanwood Co..

AdventureENmythloreexploration

Description (written by the developer; not a statement by this register)

"It's for a good cause." Welcome to the Industry! Wanwood Industries is a retired Roblox myth game that remains open for exploration. You can still investigate its mysteries and uncover its history, or simply enjoy it as a standalone experience. New updates aimed at expanding the world and making the game more engaging are planned for the future. Whether you're here to hunt for lore or just explore, there's something waiting to be discovered. Wanwood Industries generates power using an endless supply of Wanwood trees, located in a remote region where no other structures can be seen for thousands of studs. Your job is simple: transport logs from the freshly cut trees and deliver them to the power room pit to help keep the industry running. The story and lore of Wanwood Industries are inspired by a series of books that I wrote, bringing their world and mysteries into the game.

Last updated by the developer 12 Aug 2026, 03:18 UTC.

0
playing (measured 12 Aug 2026, 12:34 UTC)
3,062
lifetime visits
83%
liked (33 👍 / 7 👎)
51
favourites (16.7 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 12:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lost and Profound · other128 · 0.00% win
Disciple · other115 · 0.00% win
Calamity · secret55 · 100.0% win
Posterity · other35 · 0.00% win
Anguish · other31 · 0.00% win
Reminiscence · other29 · 0.00% win
Rue the Day · other26 · 0.00% win
Yuletide · other14 · 0.00% win
Quit it. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

828382.518 August 2026 — 82 % liked28 August 2026 — 83 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 10:0183+1
18 Aug 2026, 09:5282first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.