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Hide and Cheat

Hide and Cheat

A Roblox experience owned by Hide and Cheat Community.

Social & hangoutENmagicspell-castinghide-and-seek

Hide and Cheat is a social-hangout experience created on 2025-09-30. It has accumulated 567,751 lifetime visits and 9,348 favorites. The game holds a 76% like percentage. Currently, zero users are playing. The experience involves spell-based mechanics within a hide-and-seek framework.

Description (written by the developer; not a statement by this register)

It's Hide and Seek, but with a magical twist! ✨ Use an arsenal of spells to cheat your way out of danger or take down your opponents! Will you survive? Collect Coins to unlock new Spells, Wands, and more! Developed by Cinder Studio: https://devforum.roblox.com/t/credits/3969627 Thumbnails by @dayzeedog, @BlueAmbiance, and @CrowDivine

Last updated by the developer 8 Dec 2025, 23:34 UTC.

0
playing (measured 11 Aug 2026, 06:30 UTC)
567,751
lifetime visits
76%
liked (883 👍 / 281 👎)
9,327
favourites (16.4 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Pick Seeker Chance
1,500 R$
VIP
500 R$
Extra Perk Slot
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7614 August 2026 — 76 % liked24 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:0576no change
24 Aug 2026, 20:1576no change
14 Aug 2026, 20:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.