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[SCP] ARC - 20

[SCP] ARC - 20

A Roblox experience owned by ARF: Anomalous Research Foundation.

RoleplayENSCP FoundationRoleplayHorror

Description (written by the developer; not a statement by this register)

ARF: Anomalous Research Foundation is a government-supported electricity company responsible for producing 17% of the world's electricity all on their own! What people don't know is that it is all a front, in reality, the corporation has entirely different goals... And those goals are to research and contain the anomalous entities found around the globe. __________________ Here at ARC - 22 you can join the foundation in their goal of efficiently containing all anomalous entities by joining the Scientific department, helping the foundation by joining the mobile task force or go for chaos and riot as a Class-D! SCP: Secure. Contain. Protect.

Last updated by the developer 9 Feb 2026, 18:34 UTC.

0
playing (measured 12 Aug 2026, 00:37 UTC)
7,336
lifetime visits
63%
liked (30 👍 / 18 👎)
184
favourites (25.1 per 1k visits)
30 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SALE] Omni Clearance
3,999 R$
M16A1
499 R$
GAUGE Pistol
349 R$
Type 26
299 R$
Hacking Device
299 R$
Stolen Keycard
199 R$
Antibody
79 R$
Boba Tea
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Eliminate Zealgore · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.