[BETA] BLOODSYNC
A Roblox experience owned by RE//:WORKED.
Description (written by the developer; not a statement by this register)
[BETA v1.6] Faster movement, sharper timing, and more destructive precision than ever before. Every swing is a test of instincts, mechanics, and control. Smooth animations and advanced combat tech Play with random people, or buy a private server that comes with admin Built for sweat, speed, and style No RNG. No P2W. Just raw execution. Credits Inspired by ULTRAKILL and Combat Initiation Catto, Molt, and more for music. Thumbnails/Logo by Catto PC Controls Press C to slide, 1-4 to select an item, and Shift for Shiftlock
Last updated by the developer 6 Jan 2026, 02:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Sept 2026, 19:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.