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🎃 2 Player Halloween Tycoon!

🎃 2 Player Halloween Tycoon!

A Roblox experience owned by Blue Capybara Studios.

TycoonENHalloweenTwo PlayerTycoon

Description (written by the developer; not a statement by this register)

💾 Tycoon autosaves! Feel free to rejoin at any time to continue your tycoon! 🥳Together with a buddy, build and upgrade your own Halloween Tycoon! 🎃 ✨Like and favorite the game to show support! 👍 Tags: Halloween, Spooky, Friends, Fun, Speed, Collect, Pumpkin, Ghost, Skeleton, October, October 31st, Friend, Two Player Tycoon, Trick or Treat, Candy, Money, Rich

Last updated by the developer 6 Nov 2025, 23:39 UTC.

0
playing (measured 10 Aug 2026, 14:53 UTC)
196,389
lifetime visits
97%
liked (4,788 👍 / 134 👎)
4,872
favourites (24.8 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💀OP Slap Stick😂
99 R$
Halloween Club!
99 R$
💨Super Coils🔼
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined 2 Player Halloween Tycoon! · welcome233,501 · 100.0% win
2 Player Halloween Tycoon Completion! · progression34,146 · 21.1% win
2 Player Halloween Tycoon, 1 Million Cash! · collection3,605 · 2.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

969796.515 August 2026 — 96 % liked4 September 2026 — 96 % liked14 September 2026 — 96 % liked24 September 2026 — 96 % liked4 October 2026 — 96 % liked14 October 2026 — 97 % liked24 October 2026 — 97 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0797no change
14 Oct 2026, 09:0697+1
4 Oct 2026, 09:0596no change
24 Sept 2026, 09:0496no change
14 Sept 2026, 06:4796no change
4 Sept 2026, 06:4596no change
15 Aug 2026, 04:4696first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.