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Road-Side Shawarma [HORROR]

Road-Side Shawarma [HORROR]

A Roblox experience owned by nv1sh works.

HorrorENhorrorsurvivalnight-shift

Road-Side Shawarma [HORROR] is a horror experience created on 2025-10-01. It currently has 611 players online. The game has accumulated 182,562,752 lifetime visits and 402,330 favorites. User engagement shows a 93% like percentage. The description notes it is a solo project by @nv1sh with contributions from others, featuring horror elements like jumpscares.

Description (written by the developer; not a statement by this register)

You have finally been accepted for the night shift at the road-side shawarma stand. The shift usually goes smoothly, but sometimes it's necessary to strictly follow certain rules to keep everything in order. This is a solo project made by @nv1sh with some contributor's help. Some assets were taken from open-source sources. @danyairwing - Soundtrack & Additional help (scripting, game design, ui design) 🛠️ @trivium.pill - Artwork & Thumbnails 🎨 Horror/scary elements such as jumpscares, uncomfy sounds and etc. is in the game. Consider this while playing the game 🎧 Headphones and max graphics are recommended 📔 The game was inspired by @lost_archive5 on social medias and Kiosk. ❗ Better experienced with friends! ❓ Could you survive all the nights, or be shamefully fired?

Last updated by the developer 22 Jul 2026, 19:24 UTC.

78
playing (measured 22 Aug 2026, 00:50 UTC)
182,889,213
lifetime visits
93%
liked (96,581 👍 / 7,685 👎)
402,424
favourites (2.2 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7850629210 August 2026 — 506 players21 August 2026 — 287 players21 August 2026 — 205 players21 August 2026 — 185 players21 August 2026 — 102 players22 August 2026 — 78 players10 August 202622 August 2026
6 measurements spanning 11 days, net -428. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 14–570 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5078-24
21 Aug 2026, 23:50102-83
21 Aug 2026, 22:50185-20
21 Aug 2026, 21:50205-82
21 Aug 2026, 20:54287-219
10 Aug 2026, 14:23506first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Larger Lobby
169 R$
Infinite Revives
149 R$
Show Corrupted Order
149 R$
Extra Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Accepted Application · other34,174,683 · 78.3% win
First Day · welcome18,697,845 · 31.0% win
Death · other17,255,669 · 32.7% win
Second Day · progression7,952,160 · 12.7% win
Day 3 · progression2,464,820 · 3.6% win
Sanitary Work · other813,667 · 7.9% win
..Not So Kind · other662,038 · 4.6% win
Day 5 · progression563,016 · 3.9% win
Day 4 · other525,121 · 2.8% win
Finish Halloween 2025 Event · progression290,968 · 0.00% win
The Jolliness · other283,567 · 0.00% win
Call of Eighty Seven · other190,599 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9321 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked21 August 2026 — 93 % liked22 August 2026 — 93 % liked23 August 2026 — 93 % liked2 September 2026 — 93 % liked21 August 20262 September 2026
7 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4793no change
23 Aug 2026, 12:4593no change
22 Aug 2026, 00:5093no change
21 Aug 2026, 23:5093no change
21 Aug 2026, 22:5093no change
21 Aug 2026, 21:5093no change
21 Aug 2026, 20:5493first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.