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🎮 Click To Continue (NEW)

🎮 Click To Continue (NEW)

A Roblox experience owned by Coic Studios.

MinigamesENminigameclickerpuzzle

Description (written by the developer; not a statement by this register)

Click To Continue 🎮 Inspired by That Level Again! 🤯 Welcome to Click To Continue – a crazy, fun minigame where every level is a new challenge! 🎉 Your goal is simple: find the correct spot and click it to move on to the next level. But be careful – some clicks are fake and will trick you! ⚡🖱️ ✨ Over 25 unique levels 🌈 Each map is different: surreal, funny, or tricky 🎭 Effects and surprises with every click 🏆 Earn points and master all the levels Can you survive all the levels and click your way to victory? 🕹️💥 Find out in Click To Continue!

Last updated by the developer 18 Nov 2025, 17:00 UTC.

0
playing (measured 11 Aug 2026, 22:47 UTC)
1,739
lifetime visits
64%
liked (7 👍 / 4 👎)
162
favourites (93.2 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crucifx (OP)
100 R$
Flying Carpet
15 R$
Speed Coil
10 R$
Gravity Coil
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,174 · 100.0% win
You got Level 1! · progression798 · 100.0% win
Go touch some grass! · other391 · 100.0% win
Tacos! · collection338 · 100.0% win
Christmas! · other308 · 100.0% win
The Impossible? · progression298 · 100.0% win
The End · progression222 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.