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Slap Blue Tower

Slap Blue Tower

A Roblox experience owned by Community is Slap blue tower.

MinigamesENparkoursocialbattle

Description (written by the developer; not a statement by this register)

"Step into a world where anything can happen! ⚔️ Battle your friends and show who’s the strongest. 😂 Mess around, troll, and create funny moments. 🏆 Complete challenging parkour to win awesome prizes. 🔥 The game updates EVERY Sunday, bringing new content, features, and surprises. Join the fun and be part of the chaos!" ___________________________________ -New parkour -New Gui -delete Youtube gui -add new gamepass -icon new

Last updated by the developer 22 Oct 2026, 11:25 UTC.

0
playing (measured 25 Oct 2026, 21:45 UTC)
1,078
lifetime visits
86%
liked (6 👍 / 1 👎)
9
favourites (8.3 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Oct 2026, 21:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Red Snowball
145 R$
Green Slap
115 R$
Boombox
40 R$
Rainbow carpet (slap Blue pass)
25 R$
Sword (Slap tower pass)
15 R$
Starter pack
10 R$
SnowBall
10 R$
rainbow sword
5 R$
Giant mode
5 R$
Slap Blue Tower Pass (Gravity Coil)
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome33 · 0.00% win
3 floor · progression16 · 0.00% win
first floor · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.