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Steal a Superstar🌟

Steal a Superstar🌟

A Roblox experience owned by SmilyVerse.

SimulatorENfame simulationslap mechanicsrebirth progression

Description (written by the developer; not a statement by this register)

🗣️ Welcome to Steal a Superstar🌟 Get ready to dive into the world of fame and fortune! 👍 Like the game and join the group for exclusive rewards! How to Play: 🎥 Buy a Famous and start building your fame! 🥷 Steal Famous from other players and rise to the top! 💸 Generate money to unlock new characters and upgrades! 🔥 Rebirth to increase your power and start again with more strength! ✋ Buy slaps and troll gear to mess with your friends and other players! 💻 Supports Desktop, Mobile, and Tablet players play anytime, anywhere!

Last updated by the developer 8 Aug 2026, 17:45 UTC.

0
playing (measured 11 Aug 2026, 17:50 UTC)
8,110
lifetime visits
78%
liked (43 👍 / 12 👎)
1,329
favourites (163.9 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5k robux
5,000 R$
HdAdmin
799 R$
VIP Rank
299 R$
Ban Hammer
299 R$
Fast Rebirth
199 R$
Magic Carpet
199 R$
Laser Gun
199 R$
x2 Cash
99 R$
Blackhole Slap
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Steal a Superstar 🌟 · welcome6,084 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.