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Project Moon RNG

Project Moon RNG

A Roblox experience owned by THG Studios.

SimulatorENProject Moon IPRNG/GachaCharacter Collection

Description (written by the developer; not a statement by this register)

welcome to project moon rng where you can get most of the characters from project moon games !!Game is not dead,we are working on a massive update!!(03.17.2026 Update soon) Current auras in the game: 45 The best aura in the game : Shapless and charming - 1 in 1M tags(ingore that pls): project moon, limbus company, library of ruina, lobotomy corporation, roland, red mist, rng, rng game, sols rng, limbus, erlking , heartbroken, spicebush,, ricardo , hacklord , milli, compass, binah, forsaken, nothing there , kali, sinclair, claw, zena, sancho, don quixote, lucky, auras, dante, vergilius , fixers, philip, project, moon, angela, limbus game, solemn lament, solemn, lament, guest 1337, abnormalities, faust,guess the

Last updated by the developer 18 Jul 2026, 16:27 UTC.

0
playing (measured 15 Aug 2026, 08:00 UTC)
1,032
lifetime visits
94%
liked (31 👍 / 2 👎)
21
favourites (20.3 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 08:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
55 R$
TT2 Protocol [Quick Roll]
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome166 · 0.00% win
wild bird · collection19 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked9 October 2026 — 94 % liked19 August 20269 October 2026
2 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 06:5094no change
19 Aug 2026, 20:3294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.