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The Red Pilgrim

The Red Pilgrim

A Roblox experience owned by Cornerstone Std..

AdventureENpost-apocalypticloot-extractionstory-driven

Description (written by the developer; not a statement by this register)

What is "TRP"? TRP is a free-roam exploration game, set place in the world of "Dharatee". It takes place roughly 30-40 years after the "Day of the Red Rivers". The Deadliest cataclysm in recorded history. Scavenge the land of the old world, collect coins, sell items you've found, purchase upgrades at merchants, uncover the story of the world you find yourself within. CONTROLS: WASD - Movement Q - Drop Held Item E - Interact R - Disable/Enable Mouse Lock Left Click - Use Item DISCLAIMER: Your satin (Currency) and backpack is saved across servers, however, your items will be lost on death. PC Recommended!

Last updated by the developer 11 Aug 2026, 22:22 UTC.

0
playing (measured 11 Aug 2026, 23:48 UTC)
763
lifetime visits
86%
liked (12 👍 / 2 👎)
58
favourites (76.0 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Enduring Amulet
129 R$
Permanent Eldmere Sword
59 R$
Permanent Lantern
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Joined the Game · welcome543 · 0.00% win
Played For 1 Hour · other10 · 0.00% win
True Pilgrim · collection1 · 0.00% win
Played For 10 Hours · other1 · 0.00% win
Walked 100 Kilometers · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.