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Shatterground

Shatterground

A Roblox experience owned by Race's Studio.

AdventureENbattle royalephysics-based combatcustomizable abilities

Description (written by the developer; not a statement by this register)

Welcome to Shatterground, where the goal is simple: push everyone else off the map and be the last player standing. Customize Your Push Unlock different push effects/abilities and equip the ones you like best. Lots of Maps Each map has its own layout, hazards, and ways to play, so every round feels a little different. Updates/changes - Pets are now available. Collect and equip them. New spinner map Map revamps Bug fixes and performance improvements. Leave a like if you're enjoying the game.

Last updated by the developer 9 Jul 2026, 08:27 UTC.

0
playing (measured 12 Aug 2026, 02:53 UTC)
44,901
lifetime visits
77%
liked (78 👍 / 23 👎)
154
favourites (3.4 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$
Featherfall
169 R$
Double Push
159 R$
Heavyweight
100 R$
Banana Peel
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome34,177 · 0.00% win
2025 Halloween · other9,687 · 0.00% win
First win · progression9,366 · 0.00% win
First Kill · other7,281 · 0.00% win
10 Wins · progression135 · 0.00% win
25 Kills · other23 · 0.00% win
100 Wins · progression2 · 0.00% win
100 Kills · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.