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[🏰] Kingdom Ascension!

[🏰] Kingdom Ascension!

A Roblox experience owned by [Small Games].

TycoonENkingdom buildingresource managementera progression

[🏰] Kingdom Ascension! is a tycoon experience created on 2025-10-01. It has accumulated 1,816,958 lifetime visits and 77,533 favorites. Currently, 4 players are active. The game holds an 80% like percentage. Players harvest resources, purchase upgrades, and advance through kingdom eras. The experience is accessible on PC, Mobile, and Tablet devices.

Description (written by the developer; not a statement by this register)

Welcome to My Kingdom 🏰 How to Play: 🌴 Harvest resources and step on building pads. 💰 Some Buildings will provide a Cash reward. 🛒 Spend that Cash on upgrades at the shop. 🏰 Advance into later eras of your kingdom! 👍 Like the game and join the group! 💻 Available on PC, Mobile, and Tablet!

Last updated by the developer 5 Aug 2026, 00:32 UTC.

4
playing (measured 12 Aug 2026, 10:03 UTC)
1,816,958
lifetime visits
80%
liked (3,099 👍 / 776 👎)
78,694
favourites (43.3 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP!
399 R$
Lucky Pass
299 R$
Fast Machines
199 R$
+2 Display Slots
149 R$
Larger Bags
99 R$
Weather Forecast
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome256 · 100.0% win
Mutant · progression155 · 100.0% win
Finished the Tutorial! · welcome46 · 51.1% win
Millionaire · other7 · 9.0% win
Billionaire! · other3 · 3.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked3 September 2026 — 80 % liked13 September 2026 — 80 % liked23 September 2026 — 80 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:1780no change
13 Oct 2026, 13:1680no change
3 Oct 2026, 13:1580no change
23 Sept 2026, 13:0880no change
13 Sept 2026, 13:0380no change
3 Sept 2026, 13:0280no change
24 Aug 2026, 10:3280no change
14 Aug 2026, 10:3180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.