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Army vs Zombies

Army vs Zombies

A Roblox experience owned by Respire Studios.

ShooterENzombie survivalmilitary shooterco-op

Army vs Zombies is a shooter experience created on 2025-10-01. It has 18,243,214 lifetime visits, 11,508 favorites, and a 76% like percentage. Currently, 86 users are playing. The game involves military survival against zombies, featuring weapons, vehicles, and a cure narrative.

Description (written by the developer; not a statement by this register)

In a world where a virus has turned most people into zombies, a small military base is fighting for survival. There is rumor that a scientific research facility has found a cure, but who knows when it will reach this remote valley... [New Special Forces Gamepass] - Unlocks the AK-104 - Get the Special Forces morph - Access to the new attack helicopter with onboard grenade launcher 💵 Earn money by shooting the dead and going on missions 🔫 Visit the gun store to purchase new weapons 📌 Fly helicopters and drive Humvee's to explore the map 🕹️ Remember to invite your friends 🚁 Helicopter controls: WASD, E - Up, Q - Down. 💾 This game has autosave

Last updated by the developer 5 Aug 2026, 17:56 UTC.

86
playing (measured 10 Aug 2026, 16:00 UTC)
18,243,214
lifetime visits
76%
liked (1,943 👍 / 616 👎)
11,677
favourites (0.6 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:0042first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlimited Cash
950 R$
Dragunov
599 R$
Double Cash
475 R$
Remington
399 R$
Special Forces
399 R$
MMSPR
269 R$
Unlimited Ammo
199 R$
AK-104
179 R$
MAGPUL
119 R$
CZ805
79 R$
HK41
53 R$
G36C
35 R$
M4A1
23 R$
AK74U
15 R$
Medkit
11 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome9,335,246 · 100.0% win
Eat My Dust · other5,088,195 · 100.0% win
Take To The Skies · other5,042,447 · 100.0% win
5 Zombie Kills · progression3,692,911 · 59.9% win
10 Zombie Kills · progression2,524,264 · 37.5% win
Just In Time · other2,045,189 · 0.00% win
20 Zombie Kills · progression1,696,933 · 23.1% win
50 Zombie Kills · progression905,846 · 11.9% win
100 Zombie Kills · progression546,119 · 6.9% win
250 Zombie Kills · progression241,945 · 2.5% win
Leave No Man Behind · other94,065 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7613 August 2026 — 76 % liked23 August 2026 — 76 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0576no change
13 Aug 2026, 17:0276first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.