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[🎶] Quiz KPop Demon Hunters

[🎶] Quiz KPop Demon Hunters

A Roblox experience owned by Guess the ??? Games.

PuzzleENK-PopVoice GuessingQuiz

Quiz KPop Demon Hunters is a puzzle game created on 2025-10-01. It has recorded 944,488 lifetime visits and 154,955 favorites. The experience holds a 66% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

Quiz KPop Demon Hunters 🎤🎶👹 Think you know your idols’ voices? Put your K-Pop knowledge to the test in the ultimate Guess the Voice challenge—with a twist! 🕹️ ⭐ Listen carefully to the voice clips of your favorite Demon Hunters. ⭐ Choose the right idol before the timer runs out! ⭐ Earn points, climb the leaderboard, and prove you’re the ultimate K-Pop fan! 🌟 🔥 New challenges and voices added often! 👯 Play with friends to see who’s the fastest guesser. 🎶 From soft vocals to powerful high notes—can you recognize them all? 👍 Don’t forget to like & favorite the game to support updates! 🔔 Stay tuned for more K-Pop surprises coming soon!

Last updated by the developer 10 Apr 2026, 21:04 UTC.

0
playing (measured 11 Aug 2026, 07:53 UTC)
944,488
lifetime visits
66%
liked (671 👍 / 347 👎)
154,900
favourites (164.0 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VERY OP] Admin Commands
399 R$
[OP] Christmas Tree Launcher
129 R$
[🎅] Santa's Sled
99 R$
[OP] Magic Carpet
70 R$
Flying Cloud
60 R$
Speed Coil
20 R$
Gravity Coil
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU JOINED! · welcome636,545 · 0.00% win
REAL FAN! (Reached End) · progression11,453 · 0.00% win
You reached the TOP! · progression1,712 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6614 August 2026 — 66 % liked23 September 2026 — 66 % liked14 August 202623 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Sept 2026, 19:0066no change
14 Aug 2026, 16:0466first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.