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[DEMO] PlayX64

[DEMO] PlayX64

A Roblox experience owned by Up2Par.

AdventureENplatformercollectionvelocity-based movement

Description (written by the developer; not a statement by this register)

In Playx64, you play as "PlayX", an inhabitant of Robloxia. But one day he made a terrible mistake, he broke into a lab (because why not) and shattered a very powerful and important artifact: THE CUBE OF YELLOWISM! Now he is being threatened by the scientists and researchers of this lab, and the only way out is to... find all the shards of the CUBE OF YELLOWISM that have scattered throughout Robloxia!!! Is such a feat even possible? Along his way, he will unlock EMBLEMS, which can change how his movement works, allowing you, the player, to try out different playstyles! THIS IS A DEMO! Only 51 shards and 4 emblems are included so far! It is not my best work, I speedran making this in 2 weeks! THIS GAME IS VERY DIFFICULT! PLEASE DON'T HATE IT OUT OF RAGE! Shift lock does NOT exist for ANY device! All movement is based on velocity, not the direction you are facing, so it wouldn't help if it did exist anyway. Shift lock on computers is replaced with mouse lock.

Last updated by the developer 11 Jun 2026, 17:03 UTC.

0
playing (measured 13 Aug 2026, 00:03 UTC)
533
lifetime visits
85%
liked (17 👍 / 3 👎)
4
favourites (7.5 per 1k visits)
1 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:030first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Beginning · welcome128 · 0.00% win
Complete Demo 1 · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.