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Blood Tower 🧟‍♂️

Blood Tower 🧟‍♂️

A Roblox experience owned by Blood Tower.

SurvivalENzombie survivalwave-basedtower defense

Blood Tower 🧟‍♂️ is a survival experience created on 2025-10-02. The game currently has 12 players online. It has accumulated 977,039 lifetime visits, 11,185 favorites, and an 85% like percentage. The description highlights wave-based zombie survival mechanics, customizable loadouts, and consumable power-ups.

Description (written by the developer; not a statement by this register)

UPDATE 8 🎁 - The Diner map has been fully revamped with a brand-new Easter egg, alongside fresh weapons, expanded content, and additional surprises throughout. 👍 Please Make sure to like & join the group for more updates! (⚠️ ALPHA NOTICE: Game is still in active development. Expect bugs, balance changes, and occasional shutdowns. Please report issues to the dev team!) 🧟‍♂️Wave-Based Zombie Survival - Classic round progression with escalating difficulty 💰Perks, Weapons & Upgrades - Build & customize your loadout to your liking 🍬Glimmer Gums - Consumable power-ups that grant temporary buffs, clutch advantages, and round-changing effects. Fully playable on PC, Xbox, PlayStation, and Mobile

Last updated by the developer 10 Aug 2026, 04:33 UTC.

12
playing (measured 10 Aug 2026, 20:31 UTC)
977,039
lifetime visits
83%
liked (5,447 👍 / 1,096 👎)
26,749
favourites (27.4 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:312first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MildMinimum age 0

Descriptors: Fear (Occasional/Mild), Violence (Repeated/Mild)

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Badge funnel

R · other546,236 · 100.0% win
E · other545,762 · 100.0% win
W · other545,303 · 100.0% win
O · other544,980 · 100.0% win
T · other544,713 · 100.0% win
D · other544,318 · 100.0% win
O · other543,824 · 100.0% win
O · other543,032 · 100.0% win
L · other542,106 · 100.0% win
B · other541,185 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83858414 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 83 % liked13 October 2026 — 83 % liked23 October 2026 — 83 % liked2 November 2026 — 83 % liked12 November 2026 — 83 % liked14 August 202612 November 2026
10 measurements spanning 90 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Nov 2026, 19:0183no change
2 Nov 2026, 18:5083no change
23 Oct 2026, 18:4883no change
13 Oct 2026, 18:4683no change
3 Oct 2026, 18:4583-1
23 Sept 2026, 18:3684no change
13 Sept 2026, 17:5284-1
3 Sept 2026, 17:5085no change
24 Aug 2026, 15:4985no change
14 Aug 2026, 15:4885first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.