Blood Tower 🧟♂️
A Roblox experience owned by Blood Tower.
SurvivalENzombie survivalwave-basedtower defense
Blood Tower 🧟♂️ is a survival experience created on 2025-10-02. The game currently has 12 players online. It has accumulated 977,039 lifetime visits, 11,185 favorites, and an 85% like percentage. The description highlights wave-based zombie survival mechanics, customizable loadouts, and consumable power-ups.
Description (written by the developer; not a statement by this register)
UPDATE 8 🎁 - The Diner map has been fully revamped with a brand-new Easter egg, alongside fresh weapons, expanded content, and additional surprises throughout. 👍 Please Make sure to like & join the group for more updates! (⚠️ ALPHA NOTICE: Game is still in active development. Expect bugs, balance changes, and occasional shutdowns. Please report issues to the dev team!) 🧟♂️Wave-Based Zombie Survival - Classic round progression with escalating difficulty 💰Perks, Weapons & Upgrades - Build & customize your loadout to your liking 🍬Glimmer Gums - Consumable power-ups that grant temporary buffs, clutch advantages, and round-changing effects. Fully playable on PC, Xbox, PlayStation, and Mobile
Last updated by the developer 10 Aug 2026, 04:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:31 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Content maturity (Roblox’s label)
MildMinimum age 0
Descriptors: Fear (Occasional/Mild), Violence (Repeated/Mild)
As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 12 Nov 2026, 19:01 | 83 | no change |
| 2 Nov 2026, 18:50 | 83 | no change |
| 23 Oct 2026, 18:48 | 83 | no change |
| 13 Oct 2026, 18:46 | 83 | no change |
| 3 Oct 2026, 18:45 | 83 | -1 |
| 23 Sept 2026, 18:36 | 84 | no change |
| 13 Sept 2026, 17:52 | 84 | -1 |
| 3 Sept 2026, 17:50 | 85 | no change |
| 24 Aug 2026, 15:49 | 85 | no change |
| 14 Aug 2026, 15:48 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.