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Don't Cut The Tree 🪓

Don't Cut The Tree 🪓

A Roblox experience owned by Legacien.

MinigamesENmultiplayerstrategyphysics

Description (written by the developer; not a statement by this register)

🌳 Welcome to Don’t Cut the Tree! 🪓 😆 Two players take turns chopping the tree… But watch out — if YOU make the last hit, you LOSE! 💀🌲 💥 Chop carefully! 🪓 Outsmart your opponent! 😂 Try not to panic when the tree’s about to fall! Every swing brings you closer to victory… or DISASTER! 😱 👍 Like the game and join our group for fun updates! 💻 Available on All Devices!

Last updated by the developer 11 Feb 2026, 16:16 UTC.

0
playing (measured 11 Aug 2026, 02:38 UTC)
303,227
lifetime visits
84%
liked (394 👍 / 75 👎)
26,177
favourites (86.3 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Flame Axe!
499 R$
Thunder Axe!
399 R$
2X Wins!
299 R$
2X Win Streak!
249 R$
Frost Axe!
249 R$
VIP!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome226,126 · 0.00% win
First Win! · progression145,336 · 0.00% win
3 Win Streak! · progression41,208 · 0.00% win
5 Wins! · progression29,706 · 0.00% win
5 Win Streak! · progression10,787 · 0.00% win
10 Wins! · progression8,107 · 0.00% win
25 Wins! · progression905 · 0.00% win
10 WIN STREAK! · progression538 · 0.00% win
100 WINS! · progression33 · 0.00% win
250 WIN!! · progression5 · 0.00% win
500 WINS!!! · progression2 · 0.00% win
1000 WIN!!! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 03:1584no change
15 Aug 2026, 01:0284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.