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Indonesian Kingdom [Voice Chat]

Indonesian Kingdom [Voice Chat]

A Roblox experience owned by DUTAMESH STUDIO.

RoleplayIDroleplaykingdomvoice chat

Description (written by the developer; not a statement by this register)

🏰 [NEW] INDO KINGDOM VOICE CHAT 🏰 Welcome to the world of the Nusantara kingdom! Engage in various exciting activities, collect wealth, increase achievements, and rise through the ranks from Citizen to King. 🎣 Fish and collect various types of fish 🌾 Farm, harvest, and sell agricultural products 🐔 Catch the chicken and complete the kingdom's activities 🐾 Exclusive pet and aura collection 💃 Enjoy dance, mini games, and exciting events 🏡 Rent a royal lodging ⛓️ Use the prison system for roleplay 🎙️ Voice Chat to communicate with other players There is also a money system, inventory, donations, role labels, levels, and kingdom achievements. Collect the best items, upgrade your level, and reach the highest rank in Indo Kerajaan Voice! 👑 Can you become the King?

Last updated by the developer 12 Aug 2026, 18:21 UTC.

7
playing (measured 13 Aug 2026, 05:00 UTC)
8,861
lifetime visits
93%
liked (140 👍 / 11 👎)
645
favourites (72.8 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 05:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SULTAN · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

929593.517 August 2026 — 92 % liked27 August 2026 — 93 % liked6 September 2026 — 95 % liked16 September 2026 — 93 % liked26 September 2026 — 93 % liked6 October 2026 — 93 % liked16 October 2026 — 93 % liked9317 August 202616 October 2026
7 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
16 Oct 2026, 13:1593no change
6 Oct 2026, 13:0893no change
26 Sept 2026, 13:0793no change
16 Sept 2026, 12:3293-2
6 Sept 2026, 12:2395+2
27 Aug 2026, 12:1993+1
17 Aug 2026, 12:1592first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.