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[🎃] Immortal Vengeance

[🎃] Immortal Vengeance

A Roblox experience owned by Immortal Vengeance.

AdventureENdark fantasyaction RPGPvE combat

Description (written by the developer; not a statement by this register)

💀 Immortal Vengeance "Death is not the end… it’s the beginning." In a realm swallowed by eternal night, the fallen rise again. Cursed by the gods and betrayed by mortals, you return as an immortal — seeking vengeance across blood-soaked lands and forgotten ruins. ⚔️ Fight — Master dark weapons and forbidden magic. 👁️ Explore — Wander through shadowed kingdoms and cursed fortresses. 🔥 Evolve — Grow stronger with every soul you claim. 🩸 Vow — Forge alliances or crush them in your path toward vengeance. The question isn’t if you’ll survive... It’s what you’ll become. 🕯️ Are you ready to embrace immortality? Development - @hauntsecret / Sixofsixless

Last updated by the developer 14 Aug 2026, 22:57 UTC.

0
playing (measured 15 Aug 2026, 04:05 UTC)
1,403
lifetime visits
89%
liked (32 👍 / 4 👎)
34
favourites (24.2 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 04:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hellish Sword
249 R$
VIP
249 R$
Glory Guard
199 R$
King's Axe
149 R$
Mounts
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Immortal Vengeance · welcome456 · 0.00% win
Tundra Lord Killer⚔️ · progression21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.