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CONTROL

CONTROL

A Roblox experience owned by Control Corporation.

HorrorENhorrorsurvivalSCP-inspired

Description (written by the developer; not a statement by this register)

In this game, you play as a C.T.R.L employee trapped inside a sealed research facility after a sudden lockdown. Containment is failing, entities are becoming unstable, and danger is spreading through the halls. Stay alert, manage your resources, and survive until help arrives. [✅] Please consider liking and favoriting the game for more updates. [🎧] Use headphones and max graphics for a better experience. Inspired by "SCP: Containment Breach" / "Five Nights at Freddy's." / "L. Corporation."

Last updated by the developer 25 Jul 2026, 12:56 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
9,948,047
lifetime visits
97%
liked (102,558 👍 / 2,846 👎)
202,210
favourites (20.3 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83120101.510 August 2026 — 120 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–126 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-37
10 Aug 2026, 14:35120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lobby Size
499 R$
VIP
399 R$
Extra Emote Page
99 R$
Skip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Not Alone · social1,085,850 · 21.3% win
Mindfractured · other397,072 · 9.2% win
M.O.P.R.T · other327,444 · 6.6% win
Chaos Technician · other223,117 · 9.0% win
Life Saver · other177,757 · 5.9% win
Last Standing · other142,517 · 4.4% win
Total Failure · other71,175 · 3.9% win
Final Shift · other49,830 · 4.0% win
Merry Christmas · other37,582 · 0.00% win
Lost Hope · other34,072 · 3.0% win
Faith · other29,228 · 3.7% win
Handyman · other26,165 · 1.2% win
Immortal · other23,413 · 2.3% win
Pressure · other23,265 · 2.3% win
Hope · other19,250 · 2.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:3097no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 20:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

control.fandom.com4 active editors · 37,588 edits
940 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.