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CONTROL

CONTROL

A Roblox experience owned by Control Corporation.

HorrorENhorrorsurvivalSCP-inspired

CONTROL is a Roblox horror experience created in 2025. Players try to survive against a hostile threat inside the experience. It has logged 9,948,047 lifetime visits and 203,299 favorites to date. It holds a 97% like rate, with 83 players active at last count. It is listed in the horror category on the index.

Description (written by the developer; not a statement by this register)

In this game, you play as a C.T.R.L employee trapped inside a sealed research facility after a sudden lockdown. Containment is failing, entities are becoming unstable, and danger is spreading through the halls. Stay alert, manage your resources, and survive until help arrives. [✅] Please consider liking and favoriting the game for more updates. [🎧] Use headphones and max graphics for a better experience. Inspired by "SCP: Containment Breach" / "Five Nights at Freddy's." / "L. Corporation."

Last updated by the developer 25 Jul 2026, 12:56 UTC.

83
playing (measured 21 Aug 2026, 20:54 UTC)
9,948,047
lifetime visits
97%
liked (103,886 👍 / 2,891 👎)
203,327
favourites (20.4 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

83120101.510 August 2026 — 120 players21 August 2026 — 83 players10 August 202621 August 2026
2 measurements spanning 11 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–126 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5483-37
10 Aug 2026, 14:35120first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Lobby Size
499 R$
VIP
399 R$
Extra Emote Page
99 R$
Skip
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Not Alone · social1,094,434 · 15.3% win
Mindfractured · other400,578 · 5.5% win
M.O.P.R.T · other330,197 · 5.1% win
Chaos Technician · other226,930 · 5.1% win
Life Saver · other180,423 · 3.3% win
Last Standing · other144,366 · 2.6% win
Total Failure · other72,894 · 1.1% win
Final Shift · other51,470 · 1.1% win
Merry Christmas · other37,582 · 0.00% win
Lost Hope · other34,872 · 0.40% win
Faith · other30,772 · 0.40% win
Handyman · other26,682 · 0.00% win
Immortal · other24,241 · 0.70% win
Pressure · other24,155 · 1.1% win
Hope · other20,107 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked21 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked22 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
10 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:3797no change
22 Oct 2026, 20:3497no change
12 Oct 2026, 20:3497no change
2 Oct 2026, 20:3397no change
22 Sept 2026, 20:3297no change
12 Sept 2026, 20:3297no change
2 Sept 2026, 20:3197no change
23 Aug 2026, 20:3097no change
21 Aug 2026, 20:5497no change
13 Aug 2026, 20:2397first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

control.fandom.com4 active editors · 37,588 edits
940 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.