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[🗿] Dexin Suka Tower

[🗿] Dexin Suka Tower

A Roblox experience owned by DEXIN SQUAD.

ObbyENobstacle courseparkourdifficulty

[🗿] Dexin Suka Tower is an obby experience created on 2025-10-02. The game has recorded 2,488,212 lifetime visits and 34,817 favorites. Currently, zero users are playing. The experience holds a 95% like percentage. No additional size metrics are provided in the data.

Description (written by the developer; not a statement by this register)

Welcome to Dexin Suka Tower! 🏰🔥 This tower looks short, but don't be fooled! It's filled with deadly red lasers that will make you fall many times. 😱 It takes focus, strategy, and patience to reach the top. Although it's difficult, this tower can still be completed for those who refuse to give up. 💪✨ Are you skilled enough to defeat him? 🎮

Last updated by the developer 24 Feb 2026, 09:45 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
2,488,212
lifetime visits
95%
liked (3,200 👍 / 163 👎)
34,820
favourites (14.0 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

200
200 R$
150
150 R$
100
100 R$
75
75 R$
50
50 R$
25
25 R$
20
20 R$
15
15 R$
10
10 R$
5 Robux
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,186,161 · 100.0% win
Badge · other97,998 · 15.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:3295no change
14 Aug 2026, 07:3295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.