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The Goddess

The Goddess

A Roblox experience owned by ALEBRIJE COMMUNITY.

OtherENsocial hangoutMexican culturecommunity

Description (written by the developer; not a statement by this register)

Welcome to the Goddess, a space where every soul is welcomed with warmth, respect and pride. Here you open the door not only to new friendships, but also to a deep legacy: that of Mexican history, woven with colors, symbols and indomitable spirit. Like the wilds that inspire us - creatures born of dream and imagination, fusing animals, myths and emotions - this community celebrates the diversity, inner strength and magic of the collective. Each member is a spark that kindles the fire of our roots, bringing with them stories that deserve to be told and heard.

Last updated by the developer 11 Aug 2026, 00:35 UTC.

0
playing (measured 11 Aug 2026, 01:33 UTC)
94,948
lifetime visits
95%
liked (538 👍 / 28 👎)
368
favourites (3.9 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:3324first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Wing
5,000 R$
BladeCrown
3,000 R$
Wing
1,000 R$
ACCESORIOS VIP
1,000 R$
Espada Cristalina
600 R$
Cetro Solar
600 R$
Báculo del Caos
600 R$
Aureola de la Reina
600 R$
VIP
500 R$
VIP+
500 R$
Plasmitrot
300 R$
Guadaña
300 R$
VIP +
250 R$
HIGHLIGHT
200 R$
VIP
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet the Owners · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9515 August 2026 — 95 % liked25 August 2026 — 95 % liked4 September 2026 — 95 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 13:0895no change
25 Aug 2026, 11:4695no change
15 Aug 2026, 11:3795first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.