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LS: World

LS: World

A Roblox experience owned by kobres.

RoleplayENLos Santostext-basedheavy roleplay

Description (written by the developer; not a statement by this register)

LS: World | RP Welcome to LS: World — a text-based, heavy-roleplay experience built on Roblox. Step into the sprawling city of Los Santos, where every action shapes your story, and every character has a place. 🗺️ Fully-Realized City Life Explore a rich, immersive version of Los Santos filled with detailed neighborhoods, businesses, and unique locations. Whether you're walking the streets of Davis or running a business in Vinewood, the world feels alive and ever-changing. 💬 Text-Based Roleplay Inspired by GTA: World’s signature style, LS: World is all about serious, story-driven text roleplay. With Immersive storytelling, character development, and meaningful interactions. 🌍 Enter a world where your character matters. Welcome to LS: World.

Last updated by the developer 21 Jun 2026, 01:37 UTC.

0
playing (measured 11 Aug 2026, 12:03 UTC)
9,395
lifetime visits
90%
liked (38 👍 / 4 👎)
71
favourites (7.6 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mega Seller
800 R$
Advanced Vehicle Customization
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500 Sold! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.