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A Roblox experience owned by Keii Studios.

OtherEN

The Roblox experience named '.' is categorized under 'other'. Created on 2025-10-02, it has accumulated 1,732,890 lifetime visits. Currently, zero users are playing. The experience holds 6,482 favorites and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

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Last updated by the developer 12 Feb 2026, 17:23 UTC.

0
playing (measured 11 Aug 2026, 00:51 UTC)
1,732,890
lifetime visits
85%
liked (1,408 👍 / 245 👎)
6,469
favourites (3.7 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! (50% OFF)
300 R$
Magic Fly Carpet
199 R$
Flying Cloud
190 R$
JetPack
170 R$
RPG
140 R$
Grapple Hook
130 R$
Laser Gun
120 R$
Invincibility
120 R$
Sword
95 R$
ADMIN COMMANDS
90 R$
Fusion Coil
75 R$
Double Speed
65 R$
Gravity Coil
50 R$
Speed Coil
50 R$
Radio
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WINNER! · other180,233 · 0.00% win
FIRST REBIRTH! · progression4,243 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:5385no change
14 Aug 2026, 10:5285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.