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[ NEW ] Zombie Hell

[ NEW ] Zombie Hell

A Roblox experience owned by Eight Bit.

ShooterENwave survivalco-op shooterzombie apocalypse

[ NEW ] Zombie Hell is a shooter experience created on 2025-10-02. It has accumulated 534,752 lifetime visits and 4,436 favorites. Currently, two users are playing. The game holds a 74% like percentage. It is categorized under the shooter genre.

Description (written by the developer; not a statement by this register)

✨Grand Opening Survive waves of zombies with friends Unlock new weapons Reach the highest day ⭐Tips You can drop money for teammates Unlocking houses reveals money, civilians, weapon boxes, and other things You can find healing items from weapon boxes Saving civilians increases the day counter Inspired by Left 4 Dead 2, Rivals, Zombie Uprising Zombie Hell is an arcade shooter, wave survival game that gets progressively difficult.

Last updated by the developer 7 Jul 2026, 16:33 UTC.

2
playing (measured 10 Aug 2026, 16:06 UTC)
534,752
lifetime visits
74%
liked (791 👍 / 271 👎)
4,437
favourites (8.3 per 1k visits)
2 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Zombie Hell · progression235,312 · 74.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7414 August 2026 — 74 % liked24 August 2026 — 74 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:3774no change
14 Aug 2026, 20:3674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.