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Life in Paradise (REMASTERED)

Life in Paradise (REMASTERED)

A Roblox experience owned by Titanium Games...

RoleplayENroleplayisland liferemastered

Description (written by the developer; not a statement by this register)

Welcome to Life in Paradise (REMASTERED EDITION) In Life in Paradise, you can roleplay, chill, goof around, enjoy. It may not be the original version meaning you won't get nostalgia but this is the better, updated, and remastered version. It may be darker and more depressed, other than that it's still the same! Make sure to check out "Life in Paradise 2"! Game in group! Tags (ignore): lifeinparadise, life in paradise, life in paradise 2, life in paradise remastered, yolo, epic, paradise life, chillwirerbx, decabox, roblox, gaming, roleplaying, roleplay, rp, brookhaven, island life, flamingo, luabrand, adopt and raise, adopt and raise a cute kid, adopt and raise a baby, adopt and raise a cute baby, flamingo admin, admin, adminabuse, flamingo admin aduse, nostalgia

Last updated by the developer 15 Apr 2026, 01:37 UTC.

0
playing (measured 12 Aug 2026, 11:31 UTC)
389
lifetime visits
75%
liked (6 👍 / 2 👎)
5
favourites (12.9 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 11:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

YouTuber Admin
499 R$
Admin Commands
199 R$
Hyperbikes
149 R$
Luxury Cars
149 R$
Perm Mini Peep
99 R$
Duck Kart
75 R$
Boombox
75 R$
Coils
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Join! · welcome220 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.