Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Choose An Ability

[UPD] Choose An Ability

A Roblox experience owned by Goofy Games_.

Fighting & PvPENcombatability unlockmultiplayer fighting

[UPD] Choose An Ability is a fighting-pvp Roblox experience created on 2025-10-03. The game features 81 abilities and currently has 2005 players. It has accumulated 14,960,883 lifetime visits, 26,654 favorites, and an 85% like percentage.

Description (written by the developer; not a statement by this register)

Welcome to Choose An Ability! In this game, you can fight other players using a range of different abilities. You can unlock abilities through Hits, gained by fighting other players, or Badges, gained by completing tasks. 81 abilities currently in the game.

Last updated by the developer 2 Sept 2026, 07:37 UTC.

91
playing (measured 2 Sept 2026, 17:50 UTC)
16,285,492
lifetime visits
84%
liked (28,118 👍 / 5,181 👎)
29,358
favourites (1.8 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

912,6561,373.510 August 20262 September 2026
287 measurements spanning 23 days, net -2,565. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 287
Measured (UTC)PlayersChange
2 Sept 2026, 17:5091-52
2 Sept 2026, 16:50143-44
2 Sept 2026, 15:50187-150
2 Sept 2026, 14:50337-85
2 Sept 2026, 13:50422-58
2 Sept 2026, 12:50480+56
2 Sept 2026, 11:50424+10
2 Sept 2026, 10:50414-37
2 Sept 2026, 09:50451+37
2 Sept 2026, 08:50414-23
2 Sept 2026, 07:50437-36
2 Sept 2026, 06:50473+86
2 Sept 2026, 05:50387-37
2 Sept 2026, 04:50424-19
2 Sept 2026, 03:50443+1
2 Sept 2026, 02:50442+46
2 Sept 2026, 01:50396+83
2 Sept 2026, 00:50313+65
1 Sept 2026, 23:50248+107
1 Sept 2026, 22:50141first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Angelic (Ability)
699 R$
Shadow Monarch
599 R$
V.I.P
300 R$
P2W Ability
200 R$
X2 Money
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Frozen Sword · collection414,274 · 7.8% win
Exotic · collection375,907 · 6.5% win
Obby Pro · progression290,802 · 2.8% win
Shark Tamer · other248,862 · 3.4% win
Wind · other185,679 · 2.5% win
Boxer · other167,559 · 3.1% win
Lava Hammer · other162,182 · 2.5% win
Gambler · other149,249 · 3.4% win
A.I · other132,689 · 2.8% win
Ground Slammer · other126,175 · 1.8% win
Imaginary Technique · other120,559 · 2.9% win
Sukuna · other110,233 · 1.7% win
Shadow Sprint · other109,446 · 2.0% win
Deadly Coil105,018 · 2.0% win
Bolwer · other75,733 · 1.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.513 August 20262 September 2026
288 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 288
Measured (UTC)% likedChange
2 Sept 2026, 18:2184no change
2 Sept 2026, 17:5084no change
2 Sept 2026, 16:5084no change
2 Sept 2026, 15:5084no change
2 Sept 2026, 14:5084no change
2 Sept 2026, 13:5084no change
2 Sept 2026, 12:5084no change
2 Sept 2026, 11:5084no change
2 Sept 2026, 10:5084no change
2 Sept 2026, 09:5084no change
2 Sept 2026, 08:5084no change
2 Sept 2026, 07:5084no change
2 Sept 2026, 06:5084no change
2 Sept 2026, 05:5084no change
2 Sept 2026, 04:5084no change
2 Sept 2026, 03:5084no change
2 Sept 2026, 02:5084no change
2 Sept 2026, 01:5084no change
2 Sept 2026, 00:5084no change
1 Sept 2026, 23:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.