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Retro Tower

Retro Tower

A Roblox experience owned by GooDey Community.

ObbyENnostalgiaretroparkour

Description (written by the developer; not a statement by this register)

Step back into the 2000s! Welcome to Retro Tower, a nostalgic climb through pixel worlds, old gadgets, and vintage vibes. From chunky phones to classic gamebots, every stage brings you closer to the golden era of fun. Capture memories, finish the tower, and feel the nostalgia — one jump at a time. 💾 Can you conquer the past and reach the top of Retro Tower?

Last updated by the developer 1 Mar 2026, 04:24 UTC.

0
playing (measured 10 Aug 2026, 14:36 UTC)
436,518
lifetime visits
95%
liked (760 👍 / 36 👎)
778
favourites (1.8 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:360first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME TO RETRO TOWER · welcome236,242 · 100.0% win
YOU WINNER THIS TOWER · progression13,756 · 80.0% win
CONGRATULATIONS YOU MEET THE OWNER! · welcome3,665 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

959695.514 August 2026 — 96 % liked14 September 2026 — 95 % liked4 October 2026 — 95 % liked14 August 20264 October 2026
3 measurements spanning 50 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 01:5295no change
14 Sept 2026, 00:2095-1
14 Aug 2026, 22:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.