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Untitled Skill Upgrade Game [BETA]

Untitled Skill Upgrade Game [BETA]

A Roblox experience owned by ScriptStik Studios.

TycoonENincrementalrebirthbeta

Untitled Skill Upgrade Game [BETA] is a tycoon experience created on 2025-10-03. It has accumulated 728,547 lifetime visits and 4,385 favorites. Currently, one user is playing. The title holds a 61% like percentage. The description indicates the game is in beta status with reported bugs and codes available for players.

Description (written by the developer; not a statement by this register)

⚠️ ATTENTION: This game is currently in BETA and made fully by me. You may encounter unfinished stuff and bugs, please report any issues you find! ⚠️ Gain +1 Skill Point every second and become stronger than ever! ⚡ Upgrade your stats to crush everything in your path! 💪 Defeat mobs to earn Skill Points and unlock new areas with Rebirths! 🌎 Can you reach the top and become the ultimate fighter? 🔥 ✨CODES: starT000, VISITS200K and 4 secret codes...✨ 👍 Give the game a thumbs up if you enjoyed it! 😅 💬 Join our community server to be the first to hear about updates, sneak peeks, and more! 🐛 Found a bug? Report it on our community server or Roblox group. I appreciate your help! ⚠️Any exploits or bug abusing will result a ban of your account.⚠️ Heavily inspired by ESA1SP by GiTcHeD Games UPDATE 6.1.0: - Ui rework - Some bug fixes 🛠️ Game Version: 6.1.0 [BETA]

Last updated by the developer 2 Aug 2026, 23:22 UTC.

1
playing (measured 10 Aug 2026, 21:37 UTC)
728,547
lifetime visits
61%
liked (2,047 👍 / 1,307 👎)
4,379
favourites (6.0 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome335,884 · 100.0% win
StikMiN! · other26,400 · 0.00% win
BUTTER DOG!!! · other9,813 · 0.00% win
Christmas Goblin! [UNOBTAINABLE] · other6,119 · 0.00% win
Zombie Santa! [UNOBTAINABLE] · other5,850 · 0.00% win
I'm fast as fc boiii · other5,457 · 0.00% win
SANIC!!! · other2,731 · 0.00% win
Christmas Trollface! [UNOBTAINABLE] · other2,074 · 0.00% win
tseuG! [UNOBTAINABLE] · other1,862 · 0.00% win
Sanic Lair · progression236 · 0.00% win
Guest 777! [UNOBTAINABLE] · other202 · 0.00% win
Santa! [UNOBTAINABLE] · other197 · 0.00% win
+Social Credits · social112 · 0.00% win
Christmas Hunter! [UNOBTAINABLE] · other106 · 0.00% win
RAT! · other95 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6114 August 2026 — 61 % liked24 August 2026 — 61 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0761no change
24 Aug 2026, 18:0661no change
14 Aug 2026, 18:0461first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.