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[Bosses] Frostbite's UTMM: The Final Chapter

[Bosses] Frostbite's UTMM: The Final Chapter

A Roblox experience owned by Frostbite's UTMM: The Final Chapter Community.

SimulatorENboss fightingidle farmingleveling

Description (written by the developer; not a statement by this register)

[THE SUBJECT IS NOT FINAL IT MIGHT CHANGE] Welcome to Frostbite's UTMM: The Final Chapter! In this game, farm XP, Money and Level up! Use you're abilities against bosses, and reset when you're at max level! There's not that many bosses right now, but get ready for upcoming next bosses in the next updates! (This game DID NOT USE UTMM KIT!!)

Last updated by the developer 23 Aug 2026, 19:02 UTC.

0
playing (measured 24 Aug 2026, 00:45 UTC)
2,493
lifetime visits
78%
liked (25 👍 / 7 👎)
15
favourites (6.0 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
24 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

huge donation
200 R$
VIP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

In Time Paradox · other93 · 0.00% win
get exploded · other42 · 0.00% win
Touch ufo · other14 · 0.00% win
Do you feel it? · progression12 · 0.00% win
Beat sans · progression6 · 0.00% win
Completed the tutorial · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

717874.524 August 2026 — 71 % liked3 September 2026 — 72 % liked13 September 2026 — 73 % liked23 September 2026 — 75 % liked23 October 2026 — 78 % liked24 August 202623 October 2026
5 measurements spanning 60 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:0078+3
23 Sept 2026, 00:5075+2
13 Sept 2026, 00:4973+1
3 Sept 2026, 00:4872+1
24 Aug 2026, 00:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.