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[👑 X2 TPM] SPTS Imperium

[👑 X2 TPM] SPTS Imperium

A Roblox experience owned by SPTS : Productions.

RoleplayENOne PieceSuperhero/VillainTraining/Stats

Description (written by the developer; not a statement by this register)

Welcome to 👑 SPTS Imperium! 👑 🏴‍☠️ Become a famous hero or an infamous villain as you train to become the strongest human to ever live! ⚜️ x10,000 More Token Gain than SPTS Endless! ⚜️ 👊🏻 Train your Fists and punch like Superman! 💪🏻 Train your Body and become Invincible! ✨ Train your mind to achieve psychic powers! ⚡️ Train your speed to the point of teleportation! ☄️ Take the path of Superhero or Supervillain! 🏆 Compete in Global Leaderboards, and much more!

Last updated by the developer 10 Aug 2026, 03:06 UTC.

22
playing (measured 10 Aug 2026, 20:30 UTC)
121,832
lifetime visits
76%
liked (145 👍 / 47 👎)
328
favourites (2.7 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

PS AFKTA X2 TN SPD
400 R$
JF AFKTA X2 TN SPD
400 R$
FS AFKTA X2 TN SPD
400 R$
MS AFKTA X2 TN SPD
400 R$
BT AFKTA X2 TN SPD
400 R$
Half Skill Cooldown
300 R$
PS AFKTA X2 Gain
200 R$
MS AFKTA X2 Gain
200 R$
BT AFKTA X2 Gain
200 R$
FS AFKTA X2 Gain
200 R$
JF AFKTA X2 Gain
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Imperium] Completed Sath's Beginner Quests · progression1,405 · 1.3% win
IMMORTALS · progression3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7615 August 2026 — 76 % liked25 August 2026 — 76 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:3576no change
15 Aug 2026, 10:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.