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[πŸ‘‘ X2 TPM] SPTS Imperium

[πŸ‘‘ X2 TPM] SPTS Imperium

A Roblox experience owned by SPTS : Productions.

RoleplayENOne PieceSuperhero/VillainTraining/Stats

Description (written by the developer; not a statement by this register)

Welcome to πŸ‘‘ SPTS Imperium! πŸ‘‘ πŸ΄β€β˜ οΈ Become a famous hero or an infamous villain as you train to become the strongest human to ever live! ⚜️ x10,000 More Token Gain than SPTS Endless! ⚜️ πŸ‘ŠπŸ» Train your Fists and punch like Superman! πŸ’ͺ🏻 Train your Body and become Invincible! ✨ Train your mind to achieve psychic powers! ⚑️ Train your speed to the point of teleportation! β˜„οΈ Take the path of Superhero or Supervillain! πŸ† Compete in Global Leaderboards, and much more!

Last updated by the developer 10 Aug 2026, 03:06 UTC.

22
playing (measured 10 Aug 2026, 20:30 UTC)
121,832
lifetime visits
75%
liked (149 πŸ‘ / 50 πŸ‘Ž)
333
favourites (2.7 per 1k visits)
3 October 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:3032first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

FS AFKTA X2 TN SPD
400 R$
BT AFKTA X2 TN SPD
400 R$
PS AFKTA X2 TN SPD
400 R$
JF AFKTA X2 TN SPD
400 R$
MS AFKTA X2 TN SPD
400 R$
Half Skill Cooldown
300 R$
PS AFKTA X2 Gain
200 R$
BT AFKTA X2 Gain
200 R$
FS AFKTA X2 Gain
200 R$
MS AFKTA X2 Gain
200 R$
JF AFKTA X2 Gain
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[Imperium] Completed Sath's Beginner Quests Β· progression1,471 Β· 8.5% win
IMMORTALS Β· progression5 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

757675.515 August 2026 β€” 76 % liked25 August 2026 β€” 76 % liked4 September 2026 β€” 76 % liked14 September 2026 β€” 76 % liked24 September 2026 β€” 75 % liked14 October 2026 β€” 75 % liked24 October 2026 β€” 75 % liked15 August 202624 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 75–76 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:5275no change
14 Oct 2026, 13:5175no change
24 Sept 2026, 13:4975-1
14 Sept 2026, 10:5176no change
4 Sept 2026, 10:5076no change
25 Aug 2026, 10:3576no change
15 Aug 2026, 10:3576first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first β€” watching how it rebrands to chase the algorithm.