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[🕹️] Get Launched! 💨

[🕹️] Get Launched! 💨

A Roblox experience owned by Get Launched!.

SimulatorENragdoll physicsflying simulatorupgrades

Get Launched! is a simulator experience created on 2025-10-04. It has recorded 646,444 lifetime visits and 1,271 favorites. The game holds a 93% like percentage. Currently, zero users are playing. The description highlights ragdoll flying mechanics, cash earnings, and upgrade systems for launching distance.

Description (written by the developer; not a statement by this register)

🎉 Welcome to Get Launched! 🎉 Ever wanted to ragdoll FLY across the sky and crash into crazy spots? Now’s your chance! How To Play: 🚀 Launch yourself into the air and go flying! 💵 Earn cash every time you soar! ⚡ Buy upgrades to launch higher, faster, and farther! 😄 Discover new ways to fling your ragdoll! 🏆 Compete with friends to see who can fly the farthest! 👍 Like & Favorite for more updates! Tags: ragdoll, launch, flying, simulator, upgrades, adventure, silly, fun, race, obby

Last updated by the developer 20 Apr 2026, 10:00 UTC.

0
playing (measured 10 Aug 2026, 19:32 UTC)
646,444
lifetime visits
93%
liked (2,963 👍 / 219 👎)
1,272
favourites (2.0 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
79 R$
x2 Money
49 R$
AFK
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

· other418,565 · 0.00% win
NOW · other418,473 · 0.00% win
RIGHT · other418,433 · 0.00% win
LAUNCHED! · welcome418,414 · 0.00% win
GET · other418,332 · 0.00% win
PLAY · welcome418,241 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 19:0593no change
14 Aug 2026, 19:0393first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.