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Adopt Me Reborn🧪 Test Lab

Adopt Me Reborn🧪 Test Lab

A Roblox experience owned by DreamBuilds.

RoleplayENAdopt MePet SimulationTesting/Experimental

Adopt Me Reborn🧪 Test Lab is a roleplay experience created on 2025-10-04. The game has recorded 582,581 lifetime visits and 1,515 favorites. Currently, zero users are playing. The experience holds an 80% like percentage. Assets from the original Adopt Me! game are acknowledged within the description.

Description (written by the developer; not a statement by this register)

👩🏽‍🔬This is the Adopt Me Test Lab! Here we'll be testing out new experimental features to get your feedback! Assets from 'Adopt Me!' by NewFissy and Bethink on Roblox are acknowledged here. These assets are the property of their respective creators.

Last updated by the developer 17 May 2026, 09:27 UTC.

0
playing (measured 11 Aug 2026, 03:30 UTC)
582,581
lifetime visits
80%
liked (645 👍 / 163 👎)
1,525
favourites (2.6 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You met a Staff! · social688 · 0.00% win
You met the Owner! · social276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked24 August 2026 — 80 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 20:0180no change
14 Aug 2026, 19:5280first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.