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RUN FROM ZOEY! (OBBY)

RUN FROM ZOEY! (OBBY)

A Roblox experience owned by salutations studios.

ObbyENjump scaresK-Pop Demon Huntersescape

Description (written by the developer; not a statement by this register)

⚠️ Note: This game has jump scares! 🌸 Run from Zoey! (Obby) is a scary escape game inspired by Zoey from K-Pop Demon Hunters. Zoey might look sweet, but don’t be fooled — she’s fast, tricky, and always right behind you! 🏃 Run, jump, and dodge through crazy obstacles before Zoey catches you. The farther you get, the scarier it becomes! Can you escape Zoey and survive this K-Pop Demon Hunters challenge? 👍 Like and ⭐ Favorite the game to show support!

Last updated by the developer 7 Feb 2026, 23:48 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
238,293
lifetime visits
76%
liked (111 👍 / 35 👎)
63,900
favourites (268.2 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:322first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome183,691 · 100.0% win
Completed RUN FROM ZOEY! · progression13,799 · 20.3% win
Zoey Collector! · collection5,286 · 10.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.515 August 2026 — 76 % liked25 August 2026 — 77 % liked4 September 2026 — 76 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:0776-1
25 Aug 2026, 03:1677+1
15 Aug 2026, 03:0676first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.