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[🏖️] Survive Weird Mafioso

[🏖️] Survive Weird Mafioso

A Roblox experience owned by Bnuuy’s Shed.

HorrorENhorrorchasememe

[🏖️] Survive Weird Mafioso is a horror experience created on 2025-10-04. It has recorded 4,812,209 lifetime visits and currently has 241 players online. The title holds 13,733 favorites and maintains a 78% like percentage. The game features controls for sprinting, emotes, and shift lock across PC, console, and mobile platforms.

Description (written by the developer; not a statement by this register)

This game is made for fun so dont take anything too seriously.. ------------- a uncanny game version of Mafioso, whose wandering around seeking to find people in debt, Just don’t get near him.. or you will pay the price.. joke game obviously, dont expect everything to be accurate lol. *Controls*: Sprint (PC) - Left Shift Emote (PC) - G Key Shift lock (PC) - Left or Right Control Emote (Console) - D-pad Down Arrow Shift lock (Console) - B/Circle Button Sprint (Console) - L2 Button Mobile players have a button! CREDITS!!: - Depresso54: - made the chase theme for Mafioso. - Forsaken dev team: - for some assets used (some assets are getting reworked). - CocoxVIAN: - made the game’s icon and thumbnail. - Toby Fox: - for "Hotel" theme. - afzal_noob & sonicexe29402: - For Making the shop themes!!

Last updated by the developer 23 Aug 2026, 20:29 UTC.

269
playing (measured 24 Aug 2026, 17:50 UTC)
5,085,739
lifetime visits
79%
liked (3,236 👍 / 859 👎)
14,654
favourites (2.9 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

13442427926910 August 202624 August 2026
71 measurements spanning 14 days, net +135. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–468 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 71
Measured (UTC)PlayersChange
24 Aug 2026, 17:50269-25
24 Aug 2026, 16:50294+31
24 Aug 2026, 15:50263-36
24 Aug 2026, 14:50299+8
24 Aug 2026, 13:50291+23
24 Aug 2026, 12:50268+35
24 Aug 2026, 11:50233-5
24 Aug 2026, 10:50238+46
24 Aug 2026, 09:50192-31
24 Aug 2026, 08:50223+9
24 Aug 2026, 07:50214+25
24 Aug 2026, 06:50189+4
24 Aug 2026, 05:50185-26
24 Aug 2026, 04:50211+1
24 Aug 2026, 03:50210-17
24 Aug 2026, 02:50227-8
24 Aug 2026, 01:50235-16
24 Aug 2026, 00:50251+3
23 Aug 2026, 23:50248-10
23 Aug 2026, 22:50258first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Death Sound
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,339,835 · 55.3% win
Tragic Ending · other387,964 · 26.4% win
GET A JOB · other154,164 · 16.3% win
BURGER THEIF · other78,961 · 8.8% win
Lost · other49,505 · 8.7% win
A Leap of faith · other21,728 · 2.4% win
Angry Mr Goofy Bouncy Dan · other20,102 · 1.9% win
Pay your debt! · other16,287 · 2.2% win
Live to see another day · other15,932 · 0.20% win
Exploding Gesture · other15,133 · 0.10% win
AutoBlock1337 · other12,113 · 0.30% win
Redebted · other11,432 · 0.10% win
Extreme Springs · progression10,649 · 1.7% win
True Princess (JK) · other9,208 · 0.80% win
BOOOOM · other8,961 · 10.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

787978.514 August 202624 August 2026
71 measurements spanning 11 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 17:5079no change
24 Aug 2026, 16:5079no change
24 Aug 2026, 15:5079no change
24 Aug 2026, 14:5079no change
24 Aug 2026, 13:5079no change
24 Aug 2026, 12:5079no change
24 Aug 2026, 11:5079no change
24 Aug 2026, 10:5079no change
24 Aug 2026, 09:5079no change
24 Aug 2026, 08:5079no change
24 Aug 2026, 07:5079no change
24 Aug 2026, 06:5079no change
24 Aug 2026, 05:5079no change
24 Aug 2026, 04:5079no change
24 Aug 2026, 03:5079no change
24 Aug 2026, 02:5079no change
24 Aug 2026, 01:5079no change
24 Aug 2026, 00:5079no change
23 Aug 2026, 23:5079no change
23 Aug 2026, 22:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

survive-weird-mafioso.fandom.com2 active editors · 888 edits
28 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.