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RUN FROM JINU! (OBBY)

RUN FROM JINU! (OBBY)

A Roblox experience owned by salutations studios.

ObbyENhorrorchasek-pop demon hunters

Description (written by the developer; not a statement by this register)

⚠️ Note: This game has jump scares! 🔥 Run from Jinu! (Obby) is a scary escape game based on Jinu from K-Pop Demon Hunters. Jinu is fast, strong, and ready to hunt anyone who gets in his way! 🏃 Run, jump, and dodge through hard obstacles while Jinu chases you. The faster you move, the more intense it gets! Can you survive Jinu’s power and make it to the end? 👍 Like and ⭐ Favorite the game to show your support!

Last updated by the developer 7 Feb 2026, 23:47 UTC.

0
playing (measured 10 Aug 2026, 14:32 UTC)
417,594
lifetime visits
66%
liked (46 👍 / 24 👎)
102,875
favourites (246.4 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome286,345 · 100.0% win
Completed RUN FROM JINU! · progression8,537 · 14.7% win
Jinu Collector! · collection2,645 · 3.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.514 August 2026 — 65 % liked24 August 2026 — 66 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4666+1
14 Aug 2026, 22:3465first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.