Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
MOUNT KOMANG

MOUNT KOMANG

A Roblox experience owned by KOMANG UNIVERSE.

RoleplayENroleplaychillavatar_customization

MOUNT KOMANG is a roleplay experience created on 2025-10-04. The game has recorded 2,568,153 lifetime visits and holds 5,249 favorites. Current player count is zero. The experience maintains an 85% like percentage. Features include coil mechanics, multi-person carrying, emotes, and exclusive items such as Speed Angel and BoomBox.

Description (written by the developer; not a statement by this register)

FREE AVA + X100 SUMMIT 🥳 Welcome to Mount Komang! ✨ This mountain is not too difficult to explore, so you can definitely do it! There are many shady trees here and the atmosphere is calm, just like on the island of Bali. You can see cute statues, breathe in the fresh air, and feel the peace with nature. FREE FEATURES!!! 🔥 - COIL - Carry more than one person - New emotes and poses Exclusive Feature !! ⭐️ - Speed Angel - BoomBox - VIP - Troll Items

Last updated by the developer 14 Jul 2026, 09:05 UTC.

0
playing (measured 11 Aug 2026, 06:49 UTC)
2,568,153
lifetime visits
85%
liked (2,375 👍 / 424 👎)
5,243
favourites (2.0 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Witch Staff
500 R$
Bubble Tool
250 R$
Scissors
250 R$
VIP
150 R$
Speed Angel
80 R$
Boom Box
40 R$
Trail Red Neon Effect
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 07:1685no change
14 Aug 2026, 07:1585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.