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Steal Full Money 💵

Steal Full Money 💵

A Roblox experience owned by Anti-Luck Group.

SimulatorENstealthpranktimmy

Description (written by the developer; not a statement by this register)

WELCOME TO ROB TIMMY💵 Quickly! Timmy is coming, steal his ALLOWANCE and HIDE BEFORE HE CATCHES YOU! 😨 💰 Find all the MONEY! 👀 Watch out for TIMMY! 😂 Use ABILITIES to PRANK Timmy! 👍LIKE + GROUP FOR FREE SPINS👍

Last updated by the developer 3 Feb 2026, 11:09 UTC.

0
playing (measured 10 Aug 2026, 18:36 UTC)
421,679
lifetime visits
95%
liked (1,218 👍 / 68 👎)
921
favourites (2.2 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Get UGC Instantly
899 R$
Invisible Command
399 R$
Ice Gun
299 R$
TeleportGun
299 R$
Get Moon Instant
245 R$
Advanced Pack
222 R$
SpeedCoil Rainbow
200 R$
Slime Gun
200 R$
SpeedCoil Blue
135 R$
Brainrot Bait
135 R$
Genesis Pack
58 R$
SpeedCoil Red
50 R$
Bananaaaaaaaa
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Time Here · welcome129,105 · 100.0% win
First Win · progression8,915 · 0.00% win
You beat all 3 first maps! · progression392 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 22:4595no change
14 Aug 2026, 22:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.