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Combine a Brainrot

Combine a Brainrot

A Roblox experience owned by | Jolly Jellyfish |.

TycoonENbrainrotevolutionempire building

Combine a Brainrot is a tycoon experience created on 2025-10-04. The game has accumulated 1,487,007 lifetime visits and 3,667 favorites. Currently, zero users are playing. The title holds a 95% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

Combine brainrots to evolve! How far can your brainrot empire grow? ⭐Like & favourite if you enjoy!

Last updated by the developer 8 Nov 2025, 13:49 UTC.

0
playing (measured 10 Aug 2026, 16:52 UTC)
1,487,007
lifetime visits
95%
liked (8,123 👍 / 398 👎)
3,674
favourites (2.5 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Gold
149 R$
2X Offline Production
149 R$
2X Spawn Rate
129 R$
VIP
99 R$
Super Storm
99 R$
2X Chance
99 R$
2X Money
89 R$
Celestial Starter Pack
79 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 15:0195no change
3 Oct 2026, 14:5395no change
23 Sept 2026, 14:5295no change
13 Sept 2026, 14:3795no change
3 Sept 2026, 14:3695no change
14 Aug 2026, 12:1895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.