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Light Tower

Light Tower

A Roblox experience owned by AdVano Squad.

Tower defenseIDtowerexplorationcommunity

Light Tower is a Roblox experience in the tower-defense genre, created on October 4, 2025. The game has recorded 855,319 lifetime visits and 95,331 favorites. Currently, zero players are active. The experience maintains an 81 percent like percentage based on user feedback metrics.

Description (written by the developer; not a statement by this register)

Woi semuanya 👋 selamat datang di Light Tower 🌟 Light Tower adalah tower lurus penuh cahaya yang dibuat buat fun, eksplor, dan tantangan santai ✨ Di map ini tersedia berbagai fitur seru yang bisa kalian gunakan selama bermain. Buat kalian yang join komunitas langsung dari map ini, jangan lupa reset dulu ya 🔁 supaya semua fitur dan shortcut kebuka dengan normal. Di Light Tower ada 2 shortcut 🔀, yang pertama shortcut komunitas, dan yang kedua shortcut rahasia, cari sendiri ya 😏✨ Kalau mau dapetin title Member 😎⭐, kalian wajib join komunitas, lalu keluar dari game dan masuk lagi supaya title-nya aktif. Terima kasih sudah main Light Tower, enjoy dan have fun! 🚀🗼

Last updated by the developer 23 Mar 2026, 12:15 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
855,319
lifetime visits
80%
liked (177 👍 / 44 👎)
95,333
favourites (111.5 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Modifikasi
155 R$
KillAll
49 R$
LaserGun
19 R$
RainbowCarpet
16 R$
InvisibleRemote
12 R$
JetPack
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Selamat Datang · welcome508,264 · 100.0% win
Finish🥇 · progression25,308 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked3 September 2026 — 80 % liked14 August 20263 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 18:5180-1
14 Aug 2026, 16:4881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.