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{DA} Alsace-Lorraine, 1870

{DA} Alsace-Lorraine, 1870

A Roblox experience owned by {DA} Devil's Anvil.

ShooterENTDMFranco-Prussian WarVictorian Warfare

Description (written by the developer; not a statement by this register)

(TDM Gamemode, the defenders and attackers battle out for a set amount of time or until the kill limit has been reached) 🌿BACKGROUND🌿: Set during the Franco-Prussian War, the region of Alsace-Lorraine has become a volatile flashpoint between the Prussian-led North German Confederation and the Second French Empire. Both armies have converged on a strategic house complex that controls vital trade routes. As the attackers prepare their assault, the defenders dig in to hold the line. This map is a haven for skirmishing units, but the dense, unforgiving forests make cavalry virtually useless. Devils' Anvil (DA) Is a community representing Warfare and new technology of the Victorian time. ⚠️Expect frequent shutdowns for updates⚠️

Last updated by the developer 8 Aug 2026, 01:17 UTC.

0
playing (measured 13 Aug 2026, 02:53 UTC)
2,875
lifetime visits
65%
liked (11 👍 / 6 👎)
11
favourites (3.8 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Everywhere at the end of Time · secret26 · 0.00% win
PR Department Approved · other8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

618070.518 August 2026 — 80 % liked28 August 2026 — 73 % liked7 September 2026 — 79 % liked27 September 2026 — 61 % liked7 October 2026 — 65 % liked6518 August 20267 October 2026
5 measurements spanning 50 days, net -15. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 17:2265+4
27 Sept 2026, 17:2161-18
7 Sept 2026, 12:0179+6
28 Aug 2026, 11:3773-7
18 Aug 2026, 11:3380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.