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Brainrot Killer

Brainrot Killer

A Roblox experience owned by Brainrot Killers.

Social & hangoutENsocial deductionhorrorbrainrot meme

Description (written by the developer; not a statement by this register)

🧠 Can you uncover the Brainrot before it's too late? 👹 KILLER Transform into Brainrots to blend in and eliminate everyone without getting caught. 🔫 SHERIFF Find the Killer and take them down before they eliminate the Innocents. 🔍 INNOCENTS Survive, watch for suspicious behavior, and help expose the Killer. 🎭 Disguise yourself as Brainrots 🔎 Find the hidden Killer 🏆 Survive and win rounds 🎁 Unlock new Brainrots and cosmetics 🌟 Like and favorite the game for more UPDATES!

Last updated by the developer 10 Aug 2026, 14:59 UTC.

0
playing (measured 11 Aug 2026, 20:23 UTC)
136,372
lifetime visits
75%
liked (144 👍 / 49 👎)
2,534
favourites (18.6 per 1k visits)
4 October 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Cosmic 67 Bundle
299 R$
2x Monster Chance
199 R$
2x Sheriff Chance
149 R$
Starter Power Bundle
99 R$
2x Coins
99 R$
2x Exp
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to brainrot killer! · welcome102,572 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked4 September 2026 — 75 % liked15 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 09:4975no change
15 Aug 2026, 08:1875first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.